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After 4 years of planning and 2 months of working every night from 10pm to 5am, a team of hackers at MIT turned their Earth and Planetary Sciences Department building into a giant, multi colored playable Tetris game.

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In an extraordinary display of both technical skill and creative flair, a team of hackers from the Massachusetts Institute of Technology (MIT) transformed the Earth and Planetary Sciences Department building into a colossal version of the iconic video game Tetris. After four years of meticulous planning and two months of intensive labor, mainly during the nocturnal hours from 10 pm to 5 am to minimize disruptions, the building facade lit up in an array of multi-colored blocks that cascaded down just as they do in the classic video game.

This impressive feat was achieved by installing wirelessly controlled LED lights across the building's grid-like windows. Each window acted as an individual pixel, a perfect setup for the blocky aesthetics of Tetris. The hackers developed custom software to control the lights, ensuring they could be manipulated to mimic the game's falling tetrominoes. Spectators could actually play the game using a console set up at a base station across from the building, with the entire facade as their screen. As players directed the colorful blocks across the building’s facade, the game followed the traditional Tetris rules, with the objective to align the blocks to create unbroken horizontal lines, which then disappeared to score points.

This version of "Building Tetris" not only illustrated a playful side of MIT's hacking culture, known for its clever and benign pranks or 'hacks', but also showcased an innovative use of architectural space and technology. It highlighted the technical prowess and creative thinking prevalent among MIT students, blending their knowledge of computer programming, electrical engineering, and a bit of guerrilla art.

This hack went beyond mere entertainment; it was a symbolic event that echoed MIT's culture of combining learning with fun, innovation with expression, and technology with community engagement. It's a testament to how imaginative thinking can turn even a building into an interactive canvas, inspiring both onlookers and aspiring creators worldwide. Such endeavors not only demonstrate the potential of combining various fields of study but also encourage a broader dialogue about the role of play in education and the built environment.

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